
Hi, Iām Hongcheng Luo ā a 3D environment artist focused on crafting immersive, photo-realistic worlds for games and cinematics. My work bridges storytelling and gameplay by combining detailed modeling, PBR materials, and visual clarity. I use tools like Blender, Maya, ZBrush, Substance Painter/Designer, Unreal, and Unity to develop environments that are emotionally resonant and technically sound. My artstation are selected works that reflect my passion for scene composition, lighting, and narrative-driven design.
During last few years and Carnegie Mellon Master in Entertainment technology program, I have internship experience as a VR 3D artist, 3D Generalist, and teaching assistant for 3D art classes. After academic years my goal is to be a 3D environment artist for game and film and provide hardsurface props, LookDev, automotive art, and contribute to either rendered CG scene and realtime interactive game environment for projects.
Back to undergrad I was in Syracuse University Design Studies (B.S) major. I have class experience in both Interior Design and Design Research, which is also worth mentioning since they provide me solid 3D software usages and understanding of researches. Combined these I am confident that I could have great performance as a 3D artist in companies.