ROUND 0
CAR, CHEST, & CAT
Length: 1 week Role: Model, Texture Software: Blender, Sp Platform: PC
ROUND 1
BRAIN JENGA
Length: 2 week Role: Animation & Rig, Model, Texture Software: Blender, Sp, Unity Platform: VR Oculus Quest 2
ROUND 2
FLY THROUGH THERE
Length: 2 week Role: Model, Texture, Shader, VFX, Animation & Rig Software: Blender, Sp, Unity Platform: VR Oculus Quest 2
ROUND 3
CAT NIP GO FAST
Length: 2 week Role: Animation & Rig, Model, Texture, VFX, UI & 2D Software: Blender, Sp, Unity Platform: PC, DDR DancePad
ROUND 4
Neck’n Nosh Apple Boom
Length: 2 week Role: Model, Texture, Shader, VFX, Animation & Rig Software: Blender, Sp, Unity Platform: PC, DDR DancePad
BUILDING VIRTUAL WORLD
This is a project course at CMU ETC that teams work together quickly to create interactive virtual worlds. As the lead 3D artist, I played a key role, creating art assets from models to animations to visual effects. From the start to the final phase, it requires fast prototyping in pipelines from multiple software to game engine. This experience has greatly enhanced my ability to produce quality game art and collaborate effectively on projects. Above is a summary video reel contains overview of each round, and below is a timeline from round 0-5, along with some highlights of my work.