After modeling and texturing the car for my portfolio, I decided continue to build a scene to expand its characteristics. I mainly use Blender, Unreal engine 5, Substance Painter and Subtance designer to build this scene with all the textures and most of the models. The scene mainly contains a japanese street food business in a trunk, a ruined garage scene, and my car creation. Also showcasing 3 materials I made in substance Designer for flexible painter/UE5 usage.

*Model of utility pole are downloaded free from sketchfab but I made the final shape, topology, uv, textures for my own work. Credit for origin utility pole model: HippoStance*

Still refining contents & shots, please leave any comments if interested.