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Date Of Production
Role
May 2022-October 2022
Narrative Designer, Environment Artist, Character Modeler & Rigger, Animator
Project Medium
Blender, Maya, Adobe Photoshop, Adobe Illustrator, Adobe Premiere
Texture from: Polligon, Polyhaven, SketchFab
Music Copywrite: 廻廻奇譚 (KaikaiKitan) - Eve
Part of the environment models from SketchFab
(Models Downloaded: Part of the trees and buildings, the purple coat, other characters except for the main character)
The Soul Of Yoshiwara
Players take control of a powerful female heroine to navigate a chaotic environment at a time when women in Japan lacked the legal authority to "live like men" and "Yoshihara," a notorious establishment known for Red-Light District, existed. The protagonist must battle powerful humans and creatures that are all products of that terrible age with stunning combat prowess and skills with the ancient Japanese sword "Katana." The immersive gaming environment and the protagonist's unique skill set are the game's defining elements.
CHARACTER
The protagonist is a stunning young woman with the ambition to challenge the preconceived notions of the majority of people in Japan at the time by demonstrating that women are capable of competing with strong men and even monsters ten times her size. She may open a special zone with one enemy by utilizing magic power that none of the other characters in the game have, weakening that enemy while strengthening herself since she is skilled in both eastern martial arts and western magic that her ancestors brought her. As the storylines continue, she is also picking up new talents from killing enemies and training with NPCs. The game experience simulates women battling and overcoming obstacles throughout this unique time period and takes players on an instructive tour of history.
“The Soul”-Akiko
Always with your eyes closed and feel the enemy...
Always with your eyes closed and feel the enemy...
Bust out your purple magic power inside your body...
Bust out your purple magic power inside your body...
ONI-SAMURAI
鬼武士
ONI-SAMURAI 鬼武士
ZOMBIE
屍
ZOMBIE 屍
Concept - Model - Sculpture - Texture - Rig - Animation
LIGHTNING
電
LIGHTNING 電
FACELESS
無面
FACELESS 無面
NPCs
Each NPC has a special nickname that represents their ability and history. They are all products of this dark era, some of them are actual evils, but some of them still have kindness left in their mind. Kill them or not? It is all Akiko’s choice. But not only them, more enemies will appear around Akiko on her way to achieve her goal.
CLOTH & WEAPON
With influence of eastern traditional knife “Katana”, traditional cloth “Kimono”, and traditional identity “Samurai” & “Ninja”, most of the weapons set in game are well crafted cold arms in Japanese culture. Akiko is getting more weapons by killing or training with NPCs when the stories go forward. When she put more weapons in her collection, she is one step closer to success. All weapons and clothes are exuding a miracle power, and each have unique history. By the way, Akiko can also bring the cloth she like in market…a little hobby of a young girl…
GAME EXPERIENCE IDEA
With the third person view of Akiko, players can not only see the stunts while fighting with enemies, but also view the splendid scene with 1600s style Japan town scene and wild area with big creatures living there. Akiko needs to go through the whole map, meeting enemies she supposed to or not, and finding the treasures for her to be stronger. The map will not show when Akiko haven’t been there at all, secrets need to be found out by Akiko herself.